Friday, August 23, 2013

Playing with Spine

Been playing around with Spine, a pretty excellent tool for doing skeletal animation.




Obviously it's all placeholder now, but it's cool because it'll let me swap out parts on the fly, which means that every piece of equipment can have its own sprite that'll show up on the player.  If I use it for enemies, it also means that I can randomly pick from among several options for each piece of the enemy, allowing for each one to look a little different - some might have different weapons, or wear different clothes/armor.

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